LiVES Video Editor 3.2.0 Released with Tons of New Features [PPA]

LiVES, a free and open-source video editor and VJ tool, released new major version 3.2.0 with new features, performance and resource usage improvements, and tons of other changes.

Changes LiVES 3.2.0 include:

  • Initial startup has been rewritten.
  • Updated GTK+ support to 3.24.
  • A total rewrite of buttons, a new font chooser.
  • Specify configuration directory from commandline.
  • Implemented a thread pool with generic worker threads.
  • Introduced the idea of lives_proc_threads.
  • optimised memory handling in some specific cases.
  • Disk space quota can be set for the application.
  • Implemented auto gamma correction.
  • Implemented threading for swscale.
  • Added a predictive caching mechanism to the player.
  • Fixed several screen / window sizing issues.
  • The renderer now uses a separate thread for saving frames to disk, making rendering much faster.
  • New intelligent “auto-layout” mode to improve the appearance of all parameter windows.
  • Visual tweaks for Preferences window.
  • Fixed mkv_decoder so it can decode webm clips.
  • ctrl-alt-space now performs loop locking in clip editor (trickplay).
  • Add keys a / A (audio track lock / unlock) for clip editor playback.
  • Added two more keyboard effect keys (ctrl-minus and ctrl-equals).
  • Audio can now be normalised after rendering.
  • Added “audio bleedthru” mode in multitrack.
  • Individual clip volume levels can now be adjusted during playback (temporary) and non-playback (permanent).
  • Added a new “normalize audio” function.
  • Add more preferences to the prefs window.
  • Frame number now defaults to pointer position when opening the seperate window.
  • Seperate window in multitrack can now appear undecorated.
  • Improved appearance for ‘fireTV’ effect.
  • Add menu options jump to next mark / jump to previous mark in multitrack.

How to Install LiVES 3.2.0 in Ubuntu:

The PPA package is on the way. I’ll update the post once it’s available to install. For the source code go to: